#1

Ork Gargant

in Warhammer 40.000 11.12.2011 19:50
von Helle | 2.975 Beiträge

Ich hab mal bissel gestöbert und das hier gefunden...

Great Gargant 0-1:

VEHICLE DATAFAX
Name Points Front Armour Side Armour Rear Armour BS

Great Gargant 1400 14 13 12 2

Type:
Walker

Size:
War machine

Speed:
Lumbering

Weapons:
1 x “Gaze of Mork”
2 x Supa Gatlers
1 x SkullKrusha Mega Kannon
1 x Twin-Linked Deth Cannon
1 x Lifta Droppa

Special Options:
9 x Ork field

Vehicle Category:
Super-heavy

Structure points:
12



hi all dakkaites.

i just made some kind of a datasheet to a Great/Mega Gargant to all who want one. i made a little adjustment with some of them so they fit in 5th edition: http://gargant-owners-club.tripod.com/id10.html

well. heres the datasheet (note: i didnt knew where i should post this forum, so srry mods if i placed this the wrong place):


Mega Stompa
You may either take one of the Gargants or pick both stompas and form a mob, but then it costs 500 points extra. Both gargants can be accompanied with a battlefortress at extra cost (the points on the fortress).

Mega Gargant 0-1:

CLOSE COMBAT VEHICLE DATAFAX
Name Points WS BS S Front Side Rear I A

Mega Gargant 5000 4 2 5(10) 14 14 13 2 2

Type:
Walker

Size:
War machine

Speed:
Lumbering

Weapons:
1 x “Gaze of Mork”
2 x Krooz Missiles
2 x Skullkrusha MegaKannon
3 x Deth Kannons
1 x Mega Lobba + co-axial Big shoota
5 x Twin-linked Big shoota
1 x Deth Ray
1 x Titan CC weapon
1 x Lifta Droppa
1 x Weirdboy Tower
1 x Gun Deck
4 x supa-gatlers

Special Options:
10 x Ork field

Vehicle Category:
Super-heavy

Structure points:
20


The Mega Gargant is the largest of all Gargants. As large even as an Emperor Titan, this monstrosity is capable of wiping out armies all by its lonesome!

Special Rules:
See Wargear Section for Weapons Stats



Great Gargant 0-1:

VEHICLE DATAFAX
Name Points Front Armour Side Armour Rear Armour BS

Great Gargant 1400 14 13 12 2

Type:
Walker

Size:
War machine

Speed:
Lumbering

Weapons:
1 x “Gaze of Mork”
2 x Supa Gatlers
1 x SkullKrusha Mega Kannon
1 x Twin-Linked Deth Cannon
1 x Lifta Droppa

Special Options:
9 x Ork field

Vehicle Category:
Super-heavy

Structure points:
12


The Great Gargant is smaller than the Mega Gargant, and more frequently seen on the battlefield. Where a Mega Gargant is absent, the Great Gargants of a Big Mob assume the role of Commander, leading the charges, soaking up fire and acting as a general centre of gravity for the Ork forces.

Special Rules:

See Wargear Section for Weapons Stats



The great and/or mega Gargant may take up to 3 Mekboy Stompas and/or up to 3 Stompas.
Mekboy Stompa 0-3:

CLOSE COMBAT VEHICLE DATAFAX
Name Points WS BS S Front Side Rear I A

Mekboy Stompa 1450 4 2 5(10) 13 13 11 2 2

Type:
Walker

Size:
War machine

Speed:
Lumbering

Weapons:
1 x Lifta Droppa
1 x Supa Gatler
2 x Megablastas
1 x Deth Kannon
2 x Zzap Gun
1 x Titan CC weapon

Special Options:
6 x Ork field

Vehicle Category:
Super-heavy

Structure points:
4


Certain Mekboyz get the urge to construct Stompas for themselves, and not just for the Warboss who’s employ they find themselves in. These are wildly different, depending on the tastes of the Mekboy in question. The above is a generic Mekboy Stompa stat-line.

Special Rules:

• See Wargear Section for Weapons.
• The Mekboy Gargant may replace the Zzap Guns with Mega Kannons for +50 points.
• The Mekboy may replace the Deth Kannon with a Long Barrelled Zzap Gun for free.
• The Mekboy Gargant may take a "Mekboy Kustom Force Field" at an additonal cost of +75 points (See Wargear Section).



Skullkrusha: Range = 72”, Strength = 8, AP = 3, Ordnance 3 large Blast
Gun Deck: Range = 54”, Strength = 5, AP = 5, Heavy 12d3
Krooz Missile: Range = Unlimited, Strength = 9, AP = 2, Heavy 1d3 Blast*
Deth Ray: Range = 60”, Strength = 10, AP = 2, Ordnance 1 large Blast*
*Titan Killer [d3]
Big Lobba: Range = Guess 72”, Strength = 6, AP = 4, Ordnance 3 large Blast
Gaze of Mork: Range = 24”, Strength = 2d6, AP = 2, Heavy 1d3
Supa-gatler: see the stompa datasheet in the apocalypse rulebook
Deth cannon: range = 72”, strength = 10, AP = 1, ordnance 1, 7” blast
Weirdboy tower: counts as a weirdboy with LD 10 and warp’ead. On a roll of 1 of the psychic power table, it counts as rolling 2

Mekboy Kustom Force Field

Mekboyz are well known for their innovative, if uncontrollable "Invenshuns". One such invention is the Kustom Force Field. This is a special type of Force Field, which begins the battle deactivated. It may be activated at any point in the Battle (only in the Ork players turn!), however... once it is activated, it is impossible to shut off.

The activated Kustom Force Field provides +1 shield to the total number of Shields on the Stompa.

Eventually, the Field will burn itself out. At the beginning of each turn since it was activated, take a Leadership test, with a progressive "-1" to the roll for each turn the Field has been activated (so Turn 1 = 2d6 - 1, Turn 2 = 2d6 -2 etc); if you fail, the Field burns out and the Stompa loses the extra Shield.

Furthermore, each turn the Field is active and the Leadership Test is passed (with the exception of the turn in which it was activated in the first place), roll 1d6.

On a d6 roll of "6", roll again, and consult the chart below:

1 - No Effect
2 - No Effect
3 - No Effect
4 - Minor Power Surge; Soopa Lifta Droppa inactive for this turn
5 - Moderate Power Surge; Soopa Lifta Droppa and Zzap Gunz inactive for this turn
6 - Major Power Surge; The reactor powering the field experiences a massive surge in power, with the effect that its gyros, gears and cogs spin wildly. The reactor explodes apart, tearing a hole in the Stompa. KFF counts as burnt out and the Stompa suffers 1 SP of damage.


Wahre Schönheit kommt von innen.

- Joar, Kotze auch, ne?

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#2

RE: Ork Gargant

in Warhammer 40.000 12.12.2011 14:43
von elrond | 130 Beiträge

Haste Ebay schon nach som teil befragt?

sind eingie drinn


Das Schicksal der Blood Angels ist längst besiegelt und dennoch kämpfen sie immer weiter und streiten selbstlos für das Imperium, statt einfach ihren eigenen Zielen zu folgen (wie ein gewisser Orden der ersten Gründung, der einen ähnlichen Namen trägt).
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#3

RE: Ork Gargant

in Warhammer 40.000 12.12.2011 19:40
von Helle | 2.975 Beiträge

Jojo, aber alle sehr häßlich.


Wahre Schönheit kommt von innen.

- Joar, Kotze auch, ne?

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#4

RE: Ork Gargant

in Warhammer 40.000 12.12.2011 20:38
von Emperor • Moderator | 1.727 Beiträge

Das ist das Original, welches vor Ewigkeiten mal von Amorcast angeboten wurde.

http://kallend.net/40k/batreps/apocalyps...rthegargant.jpg


5818+ Punkte Space Wolves (WH40K)
2170 Punkte Legio Astorum (Warp Runners)(WH40K)
2170 Punkte Segmentum Solar Flotte (BFG)
Aktuell am lesen: Dawn of War (Trilogie)

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#5

RE: Ork Gargant

in Warhammer 40.000 12.12.2011 22:30
von Helle | 2.975 Beiträge

Und es sieht scheiße aus.


Wahre Schönheit kommt von innen.

- Joar, Kotze auch, ne?

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#6

RE: Ork Gargant

in Warhammer 40.000 12.12.2011 22:30
von Helle | 2.975 Beiträge

Was ist nun mit den Regeln?

Zu viele Schilde und zu viele Strukturpunkte, finde ich.


Wahre Schönheit kommt von innen.

- Joar, Kotze auch, ne?

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#7

RE: Ork Gargant

in Warhammer 40.000 13.12.2011 10:40
von Ambiel | 238 Beiträge

Also ich finde das modell iwi cool!
Nur das hauptgeschütz hätte etwas höher gedurft!


Einstein würde sich in seinem Grabe umdrehen. Gott würfelt nicht nur mit dem Universum, er schummelt sogar!
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#8

RE: Ork Gargant

in Warhammer 40.000 13.12.2011 12:30
von elrond | 130 Beiträge

Mit nike Schuhn sieht das modell schon wieder anders aus.

Oder Reebok Schuhe wie eine kleine bekannte baby bombe....


Das Schicksal der Blood Angels ist längst besiegelt und dennoch kämpfen sie immer weiter und streiten selbstlos für das Imperium, statt einfach ihren eigenen Zielen zu folgen (wie ein gewisser Orden der ersten Gründung, der einen ähnlichen Namen trägt).
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